Wednesday, January 20, 2010

Massive Black: El Coro – Weapon Design


Massive Black: El Coro – Weapon Design | 982MB | English

Justin 'Coro' Kaufman has worked on literally hundreds of titles in his career as an Art Director and Concept Artist. This experience has made him someone who clearly understands that at the end of the day the goal of a concept artist is to provide a very specific visual solution for a client or game.





While this demonstration has plenty of information about painting techniques and design philosophy, it always comes back around to making a deliverable asset.

If you want to know what it takes to work in the games industry, this is is where it's at.


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